![]() ![]() Someone linked a Primal Dawn in chat earlier, and it rolled with Dex, Vit, Life on Hit, and a Socket. It would definitely be nice to have a way to make the almost usable ones actually usable, though. I think the drop rate is perfectly fine, and being able to craft them on demand would be a bit much. The point is to have a little extra bad luck mitigation in a way that rewards you for the time you’ve invested. Maybe instead of a second reroll, it allows you to reforge a Primal entirely. Maybe it can only be used on other Primals, or maybe the item has to be augmented at or above a certain level. Maybe you have to pay one “essence” per roll, or maybe you have to combine multiple essences to make a consumable. I don’t know what it would take to truly balance that. You use it on an enchanted item to take away its “already-been-enchanted” status, allowing you to reroll another attribute. It’s a consumable, like a Ramaladni’s Gift. Instead of getting Forgotten Souls from salvaging a primal, you get a “Primal Essence” or whatever you want to call it. I want a recipe in the cube to make primals form other primals Now, there is a loophole where players intentionally do not push their best solo in order to sandbag their max, but this can be fixed (if it occurs) by using paragon and gem levels as a measuring stick of what your max is rather than the solo rift you actually finished. What if there was a built-in magic-find-type of effect that increased your chances of the 10-12 legendaries you drop being Ancient and Primal based on how far from your max Solo you are pushing? For instance, if you are at your max, you get 100% greater chance of Ancient/Primal, reducing to 90% at one below, 75% at two below, 55% at three below. I believe the scaling is 17% increased monster health versus only 5% experience, and past GR100, the amount of legendaries you drop is quite the same as G120. Not only is there a requirement of effort and focus, but your gains in terms of experience and legendary drops is quite low. One thought I recently had is that pushing a GR level close to your max is actually quite inefficient. ![]()
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